Educational Toolkit for Young Consumers
The Internet isn't all fun and games. Spending much of their time on social media and playing games, young consumers are likely to encounter some difficult online situations. Is it okay to buy in-game items with real money? How can you tell a fake webshop from a real one? As part of the European Year of Youth 2022, the European Consumer Centres Network has developed a toolkit of teaching materials to help discuss these topics in class or at home.
About the toolkit
The teaching toolkit is provided in English. The language difficulty sets the material to be useful for children and teenagers who have about two to five years of experience learning English. The teaching materials were produced by the European Consumer Centres of Austria, Cyprus, Greece, Luxembourg, Portugal, Slovakia and Sweden.
The full kit consists of the following materials:
- General introduction
A brief teacher's manual introducing the goals of this educational toolkit. - Video
Video and accompanying guides, providing a range of discussion questions on the topic of online games. - Quiz
Quiz and accompanying guides, containing questions on mobile games, online shopping, online platforms and social media, scams and subscription traps.
General introduction
This manual offers an introduction to the project for teachers.
Video: "Playing for free"
This short video contains three episodes, showing different situations that present themselves in online games. The video indicates when it should be paused to encourage discussion. The video uses slightly easier language and is therefore suitable for a younger audience.
Quiz: "Quiz time for teens"
The quiz is available online and as downloadable files in order to play offline. It consists of four chapters: digital consumer rights, online games, online shopping and scams and subscription traps. This quiz uses more challenging language and is therefore suitable for children and teenagers with a more advanced level of English.